Sound Data
Lists the registered sound data.
Number
Displays the registered [Sound Number].
Save in
Displays the location where the sound data is stored in either
the [Screen Area] (display unit's internal memory) or [CF
Card].
Title
Displays the comment for the registered sound data.
Convert From
Displays the file name of the sound data before conversion.
Compress
Indicates whether the data is compressed or not.
Save in
Displays the [Save in] location of the sound selected in the
[Sound Data] list.
Edit Sound Data
The [Sound Data] dialog box appears. The data in the [Sound
Data] dialog box can be edited, added, deleted, or played back.
[Address in Use] lists bit addresses used to play the sound
data.
Copy
Copies the [Sound Data] information in the selected row.
Paste
Pastes the copied [Sound Data] information.
Delete
Deletes the [Sound Data] information in the selected row.
Play
Plays the selected [Sound Data] information. When this option is
selected again during playback, the sound being played is stopped
and played again. If the [Sound Data] dialog box is closed during
playback, the sound is stopped.
Stop
Stops the sound being played.
Address Auto Allocation
The [Address Auto Allocation] dialog box appears. Configure
settings to allocate designated addresses from the starting
address.
Start Address
Specify the address to start the auto allotment.
Number of Added Bits
Set the number of bits to add within the range from 1 to
(Maximum number of sound settings - Current row position +1).
Increase Address By
Set the increment of the auto allotment from 0 to 4096.
Number
Designate the registration Number of the sound data from 1 to
512.
Bit Address
Designate the bit address to play the sound.
Sound Number
Click [Create Sound Data] and the following [Create/Edit Sound
Data] dialog box appears.
Sound Number
Designate the sound data number from 1 to 8999.
Comment
Type the comment for the sound data to be registered within 30
characters.
Convert-From Wave File Name
When the Wave file to be converted is specified, the path to
reference the file is displayed here.
Browse
The [Open] dialog box to allow designation of the Wave file to
be converted appears.
Plays the source file to be converted from Wave.
Stops the sound being played.
Save in
Displays the location in the display unit where converted sound
data is saved, in either the [Screen Area] (display unit's internal
memory) or [CF Card].
Data Compression
Compresses data. You can save memory.
Playback Method
There are three modes: [Repeat], [Play] and [Play (Bit
OFF)].
Outputs sound while the bit address is ON.
When multiple bit addresses are ON, repeats all sounds in the order
in which the bit address turned ON. From the next playback, the
sounds are output in the order in which they were set.
Plays only once when the bit address turns
from OFF to ON.
Plays only once when the bit address turns
from OFF to ON and automatically turns OFF the bit address.
Stop
Stops the sound file being played when the bit address turns
from ON to OFF.