Each [State] is defined using the ON (1)/OFF
(0) states of the corresponding bit addresses.
State
|
Description
|
Bit Address 4
|
Bit Address 3
|
Bit Address 2
|
Bit Address 1
|
[State 0]
|
0
|
0
|
0
|
0
|
[State 1]
|
0
|
0
|
0
|
1
|
[State 2]
|
0
|
0
|
1
|
0
|
[State 3]
|
0
|
0
|
1
|
1
|
[State 4]
|
0
|
1
|
0
|
0
|
[State 5]
|
0
|
1
|
0
|
1
|
[State 6]
|
0
|
1
|
1
|
0
|
[State 7]
|
0
|
1
|
1
|
1
|
[State 8]
|
1
|
0
|
0
|
0
|
[State 9]
|
1
|
0
|
0
|
1
|
[State 10]
|
1
|
0
|
1
|
0
|
[State 11]
|
1
|
0
|
1
|
1
|
[State 12]
|
1
|
1
|
0
|
0
|
[State 13]
|
1
|
1
|
0
|
1
|
[State 14]
|
1
|
1
|
1
|
0
|
[State 15]
|
1
|
1
|
1
|
1
|
The lamp does not display normally if the
bit states are outside the defined [Select State] options.
For example, if the [Number of States] is 3, you can use states 0,
1, and 2. Turning on bits 1 and 2 creates invalid state 3, and the
lamp state is not updated. If you change the screen with lamp from
another screen while the state 3, the lamp will not be
displayed.