Objects that do not support animation cannot
exist in the front layer; therefore these objects, regardless of
the drawing order, are placed in the base layer.
No matter what animation settings you use, if
you set the [Plate Color] transparent on Data Display or Message
Display parts, it will appear on the front layer.
When a switch is set up with [Reverse Display]
and animation, there is a slight delay for it to reverse.
If objects overlap each other on the front
layer, or an object on the front layer overlaps an object on the
base layer, Reverse Display does not occur when you touch the
overlapped portion.
The front layer, or D-Scripts or Trigger
Actions set up on called screens, run after the last part on the
base layer.
When any of the following parts overlap - Data
Display part (Numeric Display, Text Display, Date/Time Display),
Graph, Historical Trend Graph, Data Block Display Graph, or
Switch/Lamp - and animation is set to objects on the base layer,
right after a screen change objects that are not animated will
display behind animated objects.
When the Window is displayed, the Window is
always displayed in front of the front layer.
Even if drawn on the base layer, features that
use the special window normally display in front of the front
layer.
Refer to the following for special windows.
12.9 Displaying
Multiple Windows on a Single Screen